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Ruins of Ahn’Qiraj Raid Guide for WoW Classic Hardcore

Every Ruins of Ahn’Qiraj (AQ20) boss explained for new raiders, from Kurinnaxx to Ossirian the Unscarred: abilities, each role’s job, the class jobs, the dangerous trash, and what gets people killed on Hardcore.

By Marc · Updated October 28, 2026

Ossirian the Unscarred

Ruins of Ahn'Qiraj

20 playersLevel 60Silithus
Image: Blizzard Entertainment

Overview

The Ruins of Ahn’Qiraj is the 20-player half of Ahn’Qiraj, at the southern edge of Silithus. It has six bosses, resets every three days, and drops the Cenarion Circle’s class sets and the rings and weapons that come with them.

Its fights each have one clear mechanic: drain Moam’s mana, lead Buru over his eggs, save the player Ayamiss sacrifices, and drag Ossirian from crystal to crystal. On a Hardcore realm, the trash deserves the most respect: Anubisath Guardians and Flesh Hunters kill careless raids.

20

Players

6

Bosses

60

Level

3 days

Lockout

The map of Ruins of Ahn'Qiraj
The map of Ruins of Ahn'Qiraj. Image: Blizzard Entertainment

Getting in

  • The entrance is behind the Gates of Ahn’Qiraj in southern Silithus. No attunement is needed.
  • The Cenarion Circle, at Cenarion Hold in Silithus, turns the raid’s Qiraji tokens and your reputation into class set pieces.
  • Lieutenant General Andorov and his night elves join you against General Rajaxx. Keep him alive: afterwards he sells reputation rewards.

Preparation, role by role

Tanks

Kurinnaxx needs a tank swap (Mortal Wound), Rajaxx a tank per wave, Ossirian a tank who can drag him from crystal to crystal. Bring a stack of healing potions for Buru’s eggs and the waves.

Healers

Rajaxx’s Thundercrash halves everyone’s health at once: top the raid up after each one. On Ayamiss, the sacrificed player needs heals while the larvae are killed.

Melee damage

Stay out of Kurinnaxx’s Sand Traps and Ossirian’s tornadoes; on Buru, help kill eggs only when he’s next to them.

Ranged damage

Ayamiss’s first phase is yours: she flies, only ranged reach her. On Moam, the mana drainers are the most important players in the raid.

What each class brings

Hunter

Viper Sting drains Moam’s mana; also kill Ayamiss’s larvae before they reach their target.

Priest

Mana Burn on Moam; Fear Ward where needed.

Warlock

Drain Mana on Moam, and banish his Mana Fiends.

Mage

Polymorph and area damage on Rajaxx’s waves; Frost Nova on Buru’s hatchlings.

Rogue

Kick and stun the waves’ casters; on Ossirian, help bring him to the next crystal fast.

Consumables

  • Greater Nature Protection Potions for Ayamiss and Buru’s last phase.
  • Major Healing and Mana Potions and healthstones.
  • Free Action Potions help against roots and stuns on the trash.

Dangerous trash

On Hardcore, the trash between the bosses kills more raiders than the bosses do.

Anubisath Guardians

Big constructs, each with a few random abilities: Meteor, Plague, Thunderclap, Shadow Storm, spell reflection, and calling in more bugs. Pull them alone, learn which ones this one has, and play around them.

Flesh Hunters

They swallow a player whole and heal by digesting them. Kill them fast to free the player.

Obsidian Destroyers

They drain your mana; ranged casters stay away from them.

The bosses

In the order most raids kill them.

Kurinnaxx's model

Boss 1 of 6

Kurinnaxx

A sand scorpid with a healing-reduction debuff that stacks on the tank, and sand traps that make you miss.

Abilities

Mortal Wound

Each hit cuts the tank’s healing taken a little more. Swap tanks when it stacks up.

Sand Trap

A trap on the ground that makes everyone caught in it miss most of their attacks and spells. Move away from it.

Wide Slash

Hits everyone in front of him.

Enrage

At 30% health he hits much harder: save cooldowns for it.

Your job

Tanks

Two tanks swap whenever Mortal Wound stacks get high.

Healers

The stacks make the tank harder to heal: help the swap by keeping both tanks topped up.

Melee damage

At his side, out of Wide Slash. Step away from Sand Traps.

Ranged damage

Watch the ground for Sand Traps.

What gets people killed

  • A tank with too many Mortal Wound stacks when he enrages.
  • Melee standing in a Sand Trap, missing every attack while he enrages.
Kurinnaxx’s loot, with your upgrades marked →
General Rajaxx's model

Boss 2 of 6

General Rajaxx

Seven waves of Qiraji, each led by a captain with a trick of his own, then Rajaxx himself. Lieutenant General Andorov fights at your side.

Abilities

Thundercrash

Halves the health of everyone near him.

The waves

Qiraji Warriors and Swarmguard Needlers with a captain: one fears, one throws lightning, one shields the others.

Your job

Tanks

Pick up each captain and his wave as they come. On Rajaxx, keep him away from Andorov.

Healers

Heal Andorov too: losing him means losing his rewards. After each Thundercrash, heal everyone fast.

Melee damage

Kill the captain first, then his wave.

Ranged damage

Area damage on the wave once it’s gathered by a tank. Crowd-control the casters.

Class jobs

Mage

Polymorph and area damage on the waves.

Warlock

Area damage and fears where the raid leader allows them.

What gets people killed

  • A Thundercrash at low health: it halves health, so a second hit can kill.
  • Two waves at once when the raid is too slow.
General Rajaxx’s loot, with your upgrades marked →
Moam's model

Boss 3 of 6

Moam

A stone giant whose mana must be drained. If he ever reaches full mana, Arcane Eruption hits the whole raid for huge damage.

Abilities

Energize

From time to time he turns to stone and fills his mana much faster.

Arcane Eruption

At full mana: arcane damage to the whole raid. Never let it happen.

Summon Mana Fiends

When he turns to stone, three Mana Fiends attack. Banish or kill them.

Trample

Hits everyone in front of him.

Your job

Tanks

Tank Moam where the drainers can reach him. Off-tanks take the Mana Fiends while he’s stone.

Healers

Arcane damage from the Fiends; the main danger is the eruption, which you prevent by draining, not healing.

Melee damage

Damage Moam; when he turns to stone, kill the Mana Fiends.

Ranged damage

Drainers drain; everyone else does damage and helps on the Fiends.

Class jobs

Hunter

Viper Sting him again and again.

Priest

Mana Burn him.

Warlock

Drain Mana on him, and Banish the Mana Fiends.

What gets people killed

  • His mana bar filling up: Arcane Eruption hits the raid very hard.
  • Mana Fiends loose on the healers.
Moam’s loot, with your upgrades marked →
Buru the Gorger's model

Boss 4 of 6

Buru the Gorger

Buru chases one player at a time. That player leads him over his eggs, and the raid breaks each egg as he walks over it, which hurts him. At 20% he transforms.

Abilities

Fixate

He picks a player and chases them; if he catches them, he hits them very hard.

Buru Eggs

Breaking an egg next to him hurts him a lot, and releases a hatchling. It also hurts players next to it.

Creeping Plague

Below 20%: nature damage to the whole raid every few seconds.

Your job

Tanks

Pick up the hatchlings. At 20%, tank Buru while the raid burns him.

Healers

The chased player needs heals if he catches them. Below 20%, heal through Creeping Plague.

Melee damage

Break eggs only when Buru is right next to them, then step away.

Ranged damage

Break the eggs he walks over. If he chases you, run him over an egg.

Class jobs

Hunter

Frost Trap and Concussive Shot to slow him while he chases someone.

Mage

Frost Nova and Frostbolt to slow him; Blink if he chases you.

What gets people killed

  • Being caught by him while he chases you.
  • Breaking an egg next to other players.
  • A slow last 20%: Creeping Plague hurts more every second.
Buru the Gorger’s loot, with your upgrades marked →
Ayamiss the Hunter's model

Boss 5 of 6

Ayamiss the Hunter

A giant wasp. Above 70% she flies and stings the raid, and sacrifices players on an altar for her larvae. Below 70% she lands.

Abilities

Stinger Spray

Nature damage to everyone near her.

Poison Stinger

Nature damage on a random player.

Paralyze

A player is paralysed on the altar, and larvae crawl towards them. Kill the larvae before they arrive.

Lash

Ground phase: a heavy hit on the tank.

Your job

Tanks

Phase 1: tanks hold the wasps she summons. Phase 2: take her when she lands.

Healers

Nature damage all fight. Heal the player on the altar.

Melee damage

Phase 1: kill wasps and larvae. Phase 2: on Ayamiss.

Ranged damage

Phase 1: shoot her down, and kill every larva before it reaches the altar.

Class jobs

Hunter

Larvae duty: shoot them before they reach the altar.

Mage

Area damage on the wasps.

What gets people killed

  • A larva reaching the paralysed player.
  • Nature damage stacking on a raid without nature resistance.
Ayamiss the Hunter’s loot, with your upgrades marked →
Ossirian the Unscarred's model

Boss 6 of 6

Ossirian the Unscarred

Nearly unbeatable unless a crystal weakens him. The tank drags him from crystal to crystal around the room while tornadoes roam.

Abilities

Strength of Ossirian

Huge damage and resistances, unless a crystal has weakened him in the last 45 seconds.

Crystal weakness

Using a crystal next to him removes his strength for 45 seconds and makes him weak to one school of magic.

Cyclone

Tornadoes roam the room, throwing players they touch into the air.

War Stomp

Stuns everyone near him.

Curse of Tongues

Slows spellcasting. Remove it from healers.

Your job

Tanks

Drag him to a crystal; when the weakness is about to run out, take him to the next one. Never stand still with him unweakened.

Healers

Move with the raid, out of the tornadoes. Get decursed.

Melee damage

Follow him from crystal to crystal; one player uses the next crystal when he arrives.

Ranged damage

Use the school of magic he’s weak to right now.

Class jobs

Mage

Remove Curse of Tongues from healers.

Druid

Remove curses too.

What gets people killed

  • His strength coming back before he reaches the next crystal.
  • Tornadoes throwing players into him.
Ossirian the Unscarred’s loot, with your upgrades marked →

Staying alive on Hardcore

There are no resurrections on a Hardcore realm: a soulstone, a battle resurrection or a spirit healer won’t bring anyone back. These habits keep a raid alive here.

  • Pull the Anubisath Guardians alone and see what they do before you commit.
  • Free swallowed players quickly: kill the Flesh Hunter.
  • On Moam, the drainers matter more than the damage dealers.
  • On Ossirian, plan the crystal route before the pull.

Frequently asked questions

Is there an attunement for the Ruins of Ahn’Qiraj?

No. Go through the Gates of Ahn’Qiraj in southern Silithus.

How many players is AQ20?

Twenty, and it resets every three days.

What are the Qiraji items for?

The Cenarion Circle at Cenarion Hold turns them, with your reputation, into class set pieces, rings and cloaks.

Back to Ruins of Ahn'Qiraj on the raids page: all its loot, with your upgrades marked

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