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Temple of Ahn’Qiraj Raid Guide for WoW Classic Hardcore

Every Temple of Ahn’Qiraj (AQ40) boss explained for new raiders, from the Prophet Skeram to C’Thun: abilities, each role’s job, the class jobs, nature resistance, the dangerous trash, and what gets people killed on Hardcore.

By Marc · Updated October 28, 2026

C’Thun

Temple of Ahn'Qiraj

40 playersLevel 60Silithus
Image: Blizzard Entertainment

Overview

The Temple of Ahn’Qiraj is the 40-player half of Ahn’Qiraj: a buried insect city under Silithus, ending at the Old God C’Thun. It has nine encounters, three of them optional, and drops the Tier 2.5 sets through the Brood of Nozdormu.

It asks more of individual players than any raid before it. Several fights kill whoever misses one mechanic: C’Thun’s Dark Glare, the Twin Emperors’ teleports, Huhuran’s last 30%. On a Hardcore realm, the trash is as dangerous as the bosses: Anubisath Sentinels and Defenders hit like bosses themselves.

40

Players

9

Bosses

60

Level

7 days

Lockout

The map of Temple of Ahn'Qiraj
The map of Temple of Ahn'Qiraj. Image: Blizzard Entertainment

Getting in

  • The entrance is behind the Gates of Ahn’Qiraj in southern Silithus, past the Ruins. No attunement is needed.
  • The Brood of Nozdormu reputation starts low; the raid’s trash and bosses raise it. Its tokens and the Qiraji idols and scarabs that drop here become your Tier 2.5 pieces.
  • Nature resistance gear is needed for Princess Huhuran (for the melee and tanks who stand next to her) and helps on Viscidus.
  • Frost damage sources are needed for Viscidus: frost spells, Frost Oil on weapons and frost wands.

Preparation, role by role

Tanks

Many tank jobs: Skeram’s three copies, the Bug Trio, Sartura’s guards, the Twin Emperors on both sides of the room, Ouro’s Sand Blast swaps. Warlocks tank Emperor Vek’lor.

Healers

Nature damage on Huhuran and Viscidus, and Huhuran’s last phase needs everything you have. On C’Thun, stay spread.

Melee damage

Know where the knockbacks are (Bug Trio, Ouro) and stay out of Sartura’s whirlwinds. On Viscidus, you shatter him once he’s frozen.

Ranged damage

Spread out on C’Thun and the Twin Emperors. Interrupt Skeram’s Arcane Explosion.

What each class brings

Hunter

Tranquilizing Shot on Huhuran’s Frenzy.

Warlock

Tank Emperor Vek’lor with Searing Pain; he’s immune to physical damage.

Mage

Frost for Viscidus, polymorph Skeram’s mind-controlled players, interrupt his Arcane Explosion.

Rogue

Stun Sartura’s Royal Guards in turn; Kick Skeram and Yauj.

Priest

Fear Ward against Yauj; heal the stomach group on C’Thun.

Shaman

Nature Resistance Totem for Huhuran and Viscidus (Horde).

Paladin

Cleanse poisons on Huhuran and Viscidus (Alliance).

Consumables

  • Greater Nature Protection Potions for Huhuran and Viscidus.
  • Frost Oil and frost wands for Viscidus.
  • Major Healing and Mana Potions, healthstones, and Restorative Potions.

Dangerous trash

On Hardcore, the trash between the bosses kills more raiders than the bosses do.

Anubisath Sentinels

Groups of constructs that each have one random ability. When one dies, the others gain its ability, so they’re brought down together, carefully.

Anubisath Defenders

Huge single constructs with a random set of abilities (Meteor, Plague, Shadow Storm, Thunderclap). They call in more bugs, and explode or enrage near the end.

Qiraji Mindslayers

They mind-control players. Crowd-control the controlled player rather than killing them.

Vekniss packs

Wasps, stingers and hive crawlers in the halls. Stingers charge and poison a player; clear them methodically.

The bosses

In the order most raids kill them.

The Prophet Skeram's model

Boss 1 of 9

The Prophet Skeram

A caster who mind-controls players and splits into three copies at 75%, 50% and 25%.

Abilities

Arcane Explosion

Damage to everyone near him. Interrupt it.

Earth Shock

A big nature hit on his target.

True Fulfillment

Mind-controls a player and makes them stronger.

Blink

He teleports and drops his threat.

Your job

Tanks

Three tanks in different spots of the room: when he splits, each tank takes one copy.

Healers

Mind-controlled players hit hard: heal whoever they attack.

Melee damage

Interrupt Arcane Explosion. Kill the copies; only the real Skeram matters, and the copies die with him.

Ranged damage

Interrupt and help find the real one.

Class jobs

Mage

Polymorph mind-controlled players, and Counterspell Arcane Explosion.

Rogue

Kick Arcane Explosion.

What gets people killed

  • A mind-controlled player killed by the raid. Crowd-control them.
  • Uninterrupted Arcane Explosions on the melee.
The Prophet Skeram’s loot, with your upgrades marked →
Bug Trio's model

Boss 2 of 9

Bug Trio

Optional: Lord Kri, Princess Yauj and Vem fight together and are killed one by one. The one who dies last decides the loot.

Abilities

Toxic VolleyLord Kri

Poison on everyone near him; when he dies he leaves a poison cloud.

Great HealPrincess Yauj

Heals one of them. Interrupt it.

FearPrincess Yauj

Fears everyone near her. When she dies, a brood of bugs comes out.

Knock AwayVem

Knocks his tank back; he also charges at random players.

Your job

Tanks

One tank per bug, apart. Vem’s tank stands against a wall.

Healers

Poison and fear damage; cure poisons.

Melee damage

Interrupt Yauj’s heal. Move out of Kri’s poison cloud when he dies.

Ranged damage

Area damage on Yauj’s brood when she dies.

Class jobs

Rogue

Kick Great Heal.

Priest

Fear Ward Yauj’s tank.

What gets people killed

  • Standing in Kri’s poison cloud after he dies.
  • Yauj’s heals going through.
Bug Trio’s loot, with your upgrades marked →
Battleguard Sartura's model

Boss 3 of 9

Battleguard Sartura

Sartura and three Royal Guards spin through the raid with whirlwinds. The guards are stun-locked and killed first.

Abilities

Whirlwind

She and her guards spin and run at random players, hitting everyone near them.

Enrage

At 25% she hits much harder.

Berserk

After 10 minutes she kills the raid.

Your job

Tanks

Pick her and the guards back up after every whirlwind; they drop their target when they spin.

Healers

Stay away from spinning guards; heal whoever they run into.

Melee damage

Stun the guards in turn so they can’t spin, and kill them one by one.

Ranged damage

Watch the whirlwinds; move away from any that comes your way.

Class jobs

Rogue

Stun rotation on the Royal Guards: Kidney Shot, Gouge.

Warrior

Concussion Blow and Intimidating Shout in the stun rotation.

Paladin

Hammer of Justice for the stun rotation.

What gets people killed

  • A whirlwind running into the healers.
  • A slow fight running into her Berserk.
Battleguard Sartura’s loot, with your upgrades marked →
Fankriss the Unyielding's model

Boss 4 of 9

Fankriss the Unyielding

A worm who stacks a healing debuff on his tank, webs players to the walls and calls Spawn of Fankriss.

Abilities

Mortal Wound

Each hit cuts the tank’s healing taken further. Swap tanks.

Entangle

Webs players in the alcoves, where hatchlings attack them.

Summon Worm

A Spawn of Fankriss appears; kill it quickly before it enrages.

Your job

Tanks

Two or three tanks rotate as Mortal Wound stacks up. An off-tank grabs each Spawn of Fankriss.

Healers

Webbed players get swarmed by hatchlings: heal them.

Melee damage

Kill the spawn first, then back on Fankriss.

Ranged damage

Area damage on hatchlings around webbed players.

What gets people killed

  • A Spawn of Fankriss living long enough to enrage.
  • A tank swap that comes too late.
Fankriss the Unyielding’s loot, with your upgrades marked →
Viscidus's model

Boss 5 of 9

Viscidus

Optional: a poison ooze that can only be hurt by freezing him with frost, shattering him into globs, and killing the globs before they rejoin.

Abilities

Poison Bolt Volley

Poison on everyone near him.

Toxin

Poison clouds on the ground. Move out.

Freeze and Shatter

Enough frost hits slow and then freeze him; enough melee hits on the frozen ooze shatter him into globs.

Your job

Tanks

Hold him while the raid freezes him.

Healers

Poison all the time: cure it and stay out of the clouds.

Melee damage

Frost Oil on your weapon. Once he’s frozen, hit him as fast as you can to shatter him, then kill globs.

Ranged damage

Frost spells and frost wands to freeze him; kill globs before they reach the middle.

Class jobs

Mage

Frostbolt spam: you’re the freezers.

Shaman

Frost Shock and Frostbrand Weapon, plus Nature Resistance Totem (Horde).

Priest

Frost wand, and cure poisons.

What gets people killed

  • Poison clouds and volleys on a raid without nature resistance.
  • Not enough frost damage: the fight drags on forever.
Viscidus’s loot, with your upgrades marked →
Princess Huhuran's model

Boss 6 of 9

Princess Huhuran

A giant wasp whose last 30% is a race: she enrages and hits the 15 players nearest her with poison every few seconds.

Abilities

Wyvern Sting

Puts players to sleep; nature damage when it ends.

Acid Spit

Stacking nature damage on the tank.

Frenzy

She attacks faster until a hunter removes it.

Noxious Poison

Silences and poisons players near her.

Berserk

At 30%: poison bolts on the 15 nearest players every few seconds.

Your job

Tanks

Nature resistance gear. Tank her where the melee can stack close.

Healers

Stay far away: in her Berserk, the poison goes to the closest players, who should be the nature resistance group.

Melee damage

Wear nature resistance and stay close: in the last 30%, you absorb the poison bolts for the raid.

Ranged damage

Stay back, out of the closest 15. Save cooldowns for the last 30% and burn her.

Class jobs

Hunter

Tranquilizing Shot on Frenzy.

Shaman

Nature Resistance Totem in the melee groups (Horde).

Druid

Abolish Poison, and Innervate healers for the last phase.

What gets people killed

  • The last 30%: anyone without nature resistance among the 15 closest players dies fast.
  • A frenzy nobody removes.
Princess Huhuran’s loot, with your upgrades marked →
Twin Emperors's model

Boss 7 of 9

Twin Emperors

Vek’lor and Vek’nilash fight on opposite sides of the room. They heal each other when close, and swap places every 30 seconds, dropping their threat.

Abilities

Twin Teleport

They swap places and forget their threat. Tanks on both sides pick them up.

Heal Brother

When they get close, they heal each other.

BlizzardVek’lor

Frost on the ground. Move out. He’s immune to physical damage.

Arcane BurstVek’lor

Arcane damage to everyone near him.

UppercutVek’nilash

Knocks his tank back. He’s immune to magic.

Unbalancing StrikeVek’nilash

A huge hit that lowers the tank’s defense.

Explode BugVek’lor

Turns a bug in the room into a bomb.

Your job

Tanks

Warriors tank Vek’nilash and warlocks tank Vek’lor, with a pair on each side of the room. After each teleport, grab the emperor that appears on your side.

Healers

Healers split over both sides. Stay out of Blizzards and out of Arcane Burst range.

Melee damage

Only on Vek’nilash: Vek’lor is immune to you. Follow him across the room after each teleport.

Ranged damage

Only on Vek’lor: Vek’nilash is immune to magic. Move with him after each teleport.

Class jobs

Warlock

Tank Vek’lor with Searing Pain; he can’t be hurt by physical attacks, so warriors can’t hold him.

Mage

Kill the exploding bugs before they reach the raid.

What gets people killed

  • The emperors drifting close together and healing each other.
  • A teleport nobody picks up: he goes straight for the healers.
  • Standing in a Blizzard or next to an exploding bug.
Twin Emperors’s loot, with your upgrades marked →
Ouro's model

Boss 8 of 9

Ouro

Optional: a giant sandworm that knocks the raid around, dives under the sand and chases players with dirt mounds.

Abilities

Sweep

Knocks back everyone around him.

Sand Blast

A cone in front of him that stuns and drops the tank’s threat.

Submerge

He dives; dirt mounds chase players and scarabs come out when he resurfaces.

Boulder

If nobody is in melee range, he throws boulders at the raid.

Your job

Tanks

Two tanks swap on Sand Blast. Pick him up where he surfaces.

Healers

Stay out of his front and away from the mounds.

Melee damage

At his side or behind. Keep someone in melee range at all times.

Ranged damage

Spread out; run from dirt mounds that follow you.

What gets people killed

  • Nobody in melee range: boulders on the raid.
  • Dirt mounds catching players when he’s under the sand.
Ouro’s loot, with your upgrades marked →
C’Thun's model

Boss 9 of 9

C’Thun

The Old God. Phase 1: the Eye, with a sweeping death beam and tentacles everywhere. Phase 2: C’Thun’s body, which only takes real damage after a team inside his stomach kills its tentacles.

Abilities

Dark Glare

A beam that sweeps around the room. Anything it touches dies.

Eye Beam

Nature damage that jumps between players standing close.

Tentacles

Claw and Eye Tentacles burst out of the floor around the room. Kill them fast.

Digestive Acid

Phase 2: swallowed players take stacking damage in his stomach.

Ground Rupture

Tentacles knock players up when they appear under them.

Your job

Tanks

Pick up the Claw Tentacles that appear in the raid. Phase 2: tank the giant tentacles.

Healers

Stay spread at your spot. Phase 2: the swallowed players come out low; heal them.

Melee damage

Kill tentacles near you. Phase 2: if swallowed, kill the two Flesh Tentacles inside, then use the exit.

Ranged damage

Stay at least 10 yards from everyone. Kill Eye Tentacles first. Burn C’Thun when he’s weakened.

Class jobs

Hunter

Eye Tentacles from range.

Mage

Blink away from Dark Glare if you’re caught out.

Priest

Heal the stomach team as they come out.

What gets people killed

  • Dark Glare: when it starts, move out of its path at once. It kills whatever it touches.
  • Standing close to others: Eye Beam jumps from player to player.
  • Staying too long in the stomach: the acid stacks quickly.
C’Thun’s loot, with your upgrades marked →

Staying alive on Hardcore

There are no resurrections on a Hardcore realm: a soulstone, a battle resurrection or a spirit healer won’t bring anyone back. These habits keep a raid alive here.

  • Treat every Anubisath as a boss: one at a time, with a plan.
  • Nature resistance gear for Huhuran is not optional for the melee.
  • On C’Thun, practise the spread and the Dark Glare run before the pull.
  • Mind-controlled players are crowd-controlled, never killed.

Frequently asked questions

Is there an attunement for the Temple of Ahn’Qiraj?

No. Go through the Gates of Ahn’Qiraj in southern Silithus, past the Ruins.

Which AQ40 bosses are optional?

The Bug Trio, Viscidus and Ouro. The others have to die to reach C’Thun.

Do I need nature resistance for AQ40?

For Princess Huhuran, yes, for the melee and tanks who stand next to her. It also helps on Viscidus.

Back to Temple of Ahn'Qiraj on the raids page: all its loot, with your upgrades marked

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